Faculty of Business Administration
Kobe Gakuin University
A Practical Example of Programming Education
Using a 3DCG Development Tool with a Physics Engine
In this paper, we describe an approach to get students interested in programming by having them learn 3DCG development at the same time as programming. Unity, a 3DCG development application with a physics engine, was introduced as the tool used, giving priority to the visual interest and the richness of the CG object library. Although most of the students had little programming experience, they were able to work on the project with great interest until its completion.